â—ľFonts
Information related to modifying fonts.
â–¸ Location
      lua\modules\opal\core\cl_fonts.lua
â–¸ Parameters
      str    prefix
                          prefix added to front of id_name string
      str    id_name
                          name used to call font entry
      str    font
                          name of font used
     int     size
                           size for font
     int     weight
                           font weight ( 100, 200, 300, 400, 500, 600, 700, 800 )
     bool    shadow
                           add shadow casting to the font
     bool    extended
                           allow font to display glyphs outside Latin-1 range. 
                           unicode code points above 0xFFFF are not supported.
     bool    symbol
                           enables the use of symbolic fonts such as Webdings
â–¸ Structure
Each font has the following structure:
_f( prefix, 'id_name', 'Font Name', size, weight, shadow, extended, sym )_f( pf, 'g_section_name', 'Advent Pro Light', 32, 200 )â–¸ Saving Changes
After changing a font; you must execute the console command
      opal.fonts.reload
â–¸ Notes
The only values you should modify are the font name, size, weight, and shadow.
If you wish to use a custom font that is not included with Garry's Mod; you must provide that font in a Steam Workshop collection for your server; or sync it to players using FastDL. This documentation does not include instructions on doing that; as it's outside the scope of what the purpose of this documentation is for.
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